CIVILOPEDIA
Game Concepts
Age of ScienceAir MissionsAirfieldsArmiesAssimilationBarbariansBarricadesBombardment in PortsBonus ResourcesCitizen MoodsCity DefectionCity RadiusCivil DisorderCivilization StrengthsCollateral DamageColonyCombatCombat ExperienceCommerceCorruption and WasteCratersCultureDefender Combat BonusDiplomatic AgreementsDiseaseDraftEmbassiesEnslavementEspionageEspionage MissionsFoodFortressesGolden AgeGovernmentsHappy FacesHotkeys: Game ControlsHotkeys: Unit CommandsHurry ProductionLandmark TerrainLeadersLocked AlliancesLuxury ResourcesMaintenanceMapsMobilizationNationalityNatural ResourcesNumber KeypadOutpostsOverpopulationPlaguePollutionPower PlantsProduction and ShieldsRadar TowersResistanceRevolutionRuinsScientific ResearchShort Game ModesSpace ShipSpecialistsStealth AttackStrategic ResourcesSupporting Military UnitsTerritoryTourist AttractionTrade and Trade routesTransportTreasuryVictory ConditionsVolcanic EruptionsWar WearinessWe Love the __ DayWorker ActionsWorker Actions Zone of Control